

There's a garage, cars to be bought and augmented with won money, exactly as you'd expect. I can see the mines they've dropped - I've no idea if I've ever dropped mine. The Arcade mode offers generous cornering and liberal use of handbrakes, and that's my sort of racing, but all the other cars seem to be having a lot more fun than me. Everything is just so incredibly vague, from whether you've clipped a floating bonus item to pick it up to what bonus you currently have to whether you've deployed it. So while it seems to think it's delivering big explosions and violence, it's all rather tempered and ordinary, the real pleasure of an anarchic driving game buried in a confusion of obscurity. There's a definite desire to go big, but unfortunately little actual delivery. I've driven around a few tracks, done well, done badly, shot at other cars and been shot at. It's Mario Kart with proper cars, and utterly without the intuitive delivery.

It's, well, a driving game with shooting in it. It's incredibly clumsy, but the issue here is that it's just a touch bland. I bring this up, because I'm struggling to find too many interesting things to say about Gas Guzzlers Extreme. It was a VW-licensed game that I gave it 85% in PC Gamer back then, and I don't think a single person bought it. It came out in 2000, from Infrogrames as was, by the entirely unknown Xpiral. Gas Guzzlers Extreme, for no sensible reason, reminds me of a racing game I thoroughly enjoyed and yet have never heard a single other human mention: Beetle Crazy Cup.
