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Lagoon for the sharp x68000 emulator
Lagoon for the sharp x68000 emulator













lagoon for the sharp x68000 emulator lagoon for the sharp x68000 emulator

With ERCACHE, I was able to find a way to keep the virtual saves to the disk without issue. The reason is that I wonder how well it works in comparison to the ERCACHE program that is typically done to do the same type of thing for PC-98 machines. I have about 10 MB of RAM in my XVI, so that shouldn't be a problem provided if my system sees it or not (I told it in Switch.X, but I don't know if the machine actually sees it because I'm not sure how to test it exactly). The other thing that I wanted to get some clarification of as a X68000 newbie is how exactly the program for loading disks into memory works provided you have enough ram. One fix might be to try and get either an HxC or Gotek Flashed with HxC firmware that is connected to the X68000 machine with whatever tricks that tell the system to soft eject disks in place. Kamiboy, I was reading through your progress with this and as I am new to the X68000 scene and just got my XVI fully working in the last month or so, I was finally able to start playing some Dempa Ys I and Ys III action since I own the originals, but as you said, it's kind of a shame when you have to use real disks since they will eventually die out. I have to imagine that Japanese players cracked all security features on this baby a long time ago though. Looks like the only way to play Wanderers from Ys is via original disks, and even them I am screwed since I have a Compact. Since the Ys disks are not proper Human68k disks with files I cannot even copy the save files over and back them up.

lagoon for the sharp x68000 emulator lagoon for the sharp x68000 emulator

But the trouble is that the savegame is on the first disk, so if I write the dim version to disk 1 I lose all progress and it would take hours to reach that dungeon again to confirm whether the boss shows up. Now, granted, I am still on the xdf version of disk 1, so that might be the issue. Not sure whether this is also some copy protection shenanigans or Falcom just chose to crank things up to 11 on the X68000 port. I've also noticed that you seem to gain level a lot slower than on, say, the SNES port, so the game is a lot more grindy. You enter the boss lair, the boss music plays, but no boss. Before there was a wall where there should have been none, and now we have a boss that has gone missing. Indeed, sirs, this too reeks of copy protection. I've played as far as the fire dungeon, where you are supposed to fight a fire serpent, but have hit yet another obstacle. Looks like I am yet to get to the bottom of the Ys mystery.















Lagoon for the sharp x68000 emulator